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The Root Locus ArcadeYou are at: Design Techniques - The Root Locus - In Continuous Systems

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Why Do You Need To Know About Root Locus?

Control systems can be very complex. An aircraft control system, for example, needs to control a system with six degrees of freedom (Up/down, left/right, forward/backward, roll pitch & yaw, and you have velocity and acceleration in each variable.). That means that the dynamics of the system are very complex, and there are at least 12 poles in the system. If you want to control a system with complex dynamics you need tools that will let you design controllers for the system.

Many systems do not behave well without a controller. An airplane
is a good example. A paper airplane will often exhibit pitch instability
or pitch oscillations when you fly it (like the plane at the right!).
If you haven't done that in a while, **do
it now and observe what happens**.The kinds
of behaviour that your paper airplane exhibits is a sample of what a real
airplane will exhibit - only the real airplane will be worse. A real
airplane may need to fly at 500 miles/hour at 30,000 ft and at 180 miles/hour
50 feet above the runway. It has severe differences in flying conditions,
and the aircraft has to behave in any conditions. Ensuring that an
aircraft will perform well despite severe changes in conditions is an example
of the problems faced by control engineers. Control engineers need
a large arsenal of weapons to use on these problems.

Goals For The Root Locus

In this lesson you will learn about a control system analysis and design
tool called the **root locus**.
The root locus is a way of presenting graphical information about a system's
behavior when the controller is working. The root locus is a widely
used tool for design of closed loop systems, and it has the virtue of being
a good design tool for continuous time systems (where you work in the s-plane)
and for sampled (computer controlled) systems (where you work in the z-plane).

You should also know where the root locus rules come from. We'll discuss that within the lesson.

**lGiven
an open loop transfer function for a system,**
** uBe
able to determine the root locus for the system.**

**lGiven
a root locus for a system,**
** uBe
able to use root locus information to predict**
**
aspects of the system's closed loop behavior,**
**
including speed of response.**

Root Locus

We will begin by examining a simple control system. We will use a controller that is just a gain - a proportional contoller - and some simple feedback to control a first order system. That system is shown in the diagram below. It has an adjustable gain, K, and a single pole at s = -a.

The closed loop transfer function is:

CLTF(s) = K/(s + a + K).

We are interested in the behaviour of the closed loop system, and the primary indicator of closed loop behaviour is the closed loop pole.

The closed loop system has a pole at s = - a - K.

Here is a movie of how the closed loop pole moves as the gain, K, changes (for a = 1 for this example). In this movie, the gain starts near zero and increases until the pole moves off the graph. Then the gain resets and the movie repeats. This movie - and others - will point out applications of rules we will develop later in the lesson.

What the movie shows is really a root locus for our system. A root locus is the locus of the closed loop poles (roots of the denominator polynomial) plotted as the open loop gain constant changes. The movie is not a root locus because it does not show - at one time - all the locations that the poles can have for different values of gain. Here is the root locus with points filled in and with an "x" marked at the location of the pole for this system.

The concept of a root locus sounds simple enough, but the problem is that closed loop poles can exhibit many strange and wonderful perambulations in the s-plane when the system is even a little bit complex. The example is simple, and the pole motion is simple. It's even simple to calculate the closed loop pole as a function of gain. But what happens when you have two poles, as in a motor? - five poles, as in a subway car? - twenty nine poles, as in an airplane? - or even hundreds of poles, as in a satellite with flexible solar collectors?

We'll examine a few more systems, each one a little more complex as we go along.

Now, here is a system with two open loop poles.

Again, we can compute the closed loop transfer function. If we do that, the result is:

Closed Loop Transfer Function =

Closed Loop Denominator =

Now, if we compute the closed loop poles (using the quadratic formula) we obtain roots at:

Note that we can make the closed loop roots complex if we make the gain large enough. This video clip shows how the roots move as the gain, K, varies. In the video K starts at low values (near K = 0) and increases.

Notice in the video that the two poles are real for low values of gain, and that when the gain, K, is increased beyond a certain point, the poles become complex.

The two example root loci given so far are fairly simple. More complex
systems will have more complex root loci. Here is a link
to a lesson on some root locus rules.

(Top Bottom)

Rules For Construction Of The Root Locus

What is given here a brief version of the root locus rules with accompanying commentary. After a few rules we will visit the Root Locus Museum and Arcade and observe how the rules work. Here's the first rule.

Rule 0:
The Root Locus has as many branches (closed loop poles migrating in the
s-plane) as there are open loop poles.*"It
was the best of times, it was the worst of times, it was the age of wisdom,
it was the age of foolishness, it was an open loop pole, it was a closed
loop pole"*, (falsely attributed to Charles Dickens)

What you have to remember is that it is the closed loop poles that wander around in the s-plane, but there are as many closed loop poles are there are open loop poles.

Here is the root locus for the first order system. Notice that there is one open loop pole at s = -1, and that there is one closed loop pole moving to various locations in the s-plane as the gain varies.

Now, examine the root locus for the second order system. It has two branches. There are two closed loop poles that move around in the s-plane.

You will need to know more about how and where the closed loop poles migrate within the s-plane. There are more rules that determine where and how the closed loop poles migrate.

Rule
1:The locus of 1 + KG(s)H(s) = 0 begins
at the open loop poles (of G(s)H(s)) for K=0,
and ends at the open loop zeroes
(of G(s)H(s)) as K goes becomes infinite.** ** *Yea, and
each pole shall leave its open loop pole parent and cling to the open loop
zero unless there be not enough zeroes, and then the closed loop pole will
wander in the wasteland forever.*

As the gain in the system varies, the closed loop poles move. They
start moving - for low gain - from the open loop poles. There's something
here that invites confusion, so you need to remember to distinguish between
open loop poles and closed loop poles. It's **the
closed loop poles** that **move**.
They start at the open loop poles. Some eventually end up on open
loop zeros as the gain becomes infinitely large. The rest go to infinity.

Let's look at the two systems we saw above. The root locus for the first system is shown here again. Notice that the open loop pole here is at -1. For low gain values the closed loop pole starts moving away from the open loop pole at -1, and goes off to the left as the gain increases. The clip shows pole location and prints the gain value as well, so you can see how the closed loop pole moves as the gain is changed. Compare the plot (above) - which shows many of the points on the root locus, with the movie clip which shows how the closed loop poles move when the gain changes.

There are two important points to understand before you leave this area:

- You need to know all of the possible pole locations (i.e. the entire root locus), and
- You need to understand how the closed loop poles move along the root locus as the proportional gain changes.

The closed loop poles start at the open loop poles at -1 and -4, and then move from there. Here is the movie again that shows how they move.

The most interesting point is that the two poles start at -1 and -4 and
**move
toward each other**. Eventually, the two closed loop poles
meet at s = -2.5, and after they collide, they begin to move vertically,
so they become complex - and acquire an imaginary part. Remember
this because we're going to see a more complex example where you will find
similar - but more complex - behavior.

More complex systems will demand more thought. Let use consider a slightly more complex system with three open loop poles and one open loop zero. Here is a system with three poles and one zero. The transfer function is:

G(s) = K(s + 2)/(s + 1)(s + 4)(s + 6)

In the frame you can click to see where
the poles are - where the root locus starts for low gain - and
where
the zeroes are - where the root locus segments end.

Rule 2:The Root Locus lies on the real axis to the left of an odd number of singularities - poles and zeroes.

From the looks of this rule, there are usually going to be some places on the real axis that the closed loop poles will go through for some gain values. Equally important is the fact that there are places - to the left of an even number of singularities - where the root locus will not go.

You should have noticed on the two and three pole loci that branches went to infinity at different angles. After a short example, we have a rule for how that happens - what the angles are. However, going back to the issue of where the root locus lies on the real axis, consider this plot of the poles and zeroes for a system with three poles (marked by x's at -1, -4 and -6) and one zero (marked by "o" at -2). This is the same example you saw above.

Click here to
see why this rule holds.

Rule 3: The Root Locus goes to infinity at angles of (2k+1)180

Note that #P is the number of open loop poles and #Z is the number of open loop zeroes.

Click here to take a short quiz to see if you understood the rules to this point.

Next you can go to the Root Locus Arcade to see a number of different root
loci. There you can examine those root loci and see how these rules
are satisfied for various pole-zero constellations. Listed below
are a number of "thinking points" - things you should think about as you
experience the root loci in the arcade.

Click here to go to the . Archived there are numerous ancient root loci. As you play the root locus movies in the arcade remember to think about:

- Where on the real axis will the locus exist?
- What angles will the locus approach for large gain values?
- All of the root locus rules.

Now, it is time to consider another root locus rule.

Rule
4:The Root Locus goes to infinity at angles
given by Rule 3, radiating from a centroid located at **(****S**poles
- **S**zeroes)/(#P-#Z). *
Finally, we know the location of the Big Bang.* (Note,
the centroid can also be referred to as the center of gravity.)

Note that Spoles is just the sum of all the poles. Add them up. If you have poles at -1 and -2, the sum is -3.

What this rule means is that you can draw lines going to infinity - starting at the centroid as computed above - and that the root locus will be asymptotic to those lines.

Example:

Let's take the 3-pole-1-zero system with this transfer function.

G(s) = K(s + 4)/(s + 1)(s + 3)(s + 5)

To compute the centroid do the following:

Sum of the poles = (-1) + (-3) + (-5) = -9

Sum of the zeroes = -4

There are 3 poles and 1 zero, so:

#Poles - #Zeroes = 3 - 1Then the centroid is:

= 2

= Number of branches that go to infinity.

Centroid = [(-9) - (-4)]/2 = -5/2 = -2.5

Here is the root locus.