Visible Surface Determination


Contents:

  1. Visible Surface Determination
  2. Displaying a 3D world on a 2D device
  3. The power of a 3D model
  4. 3D devices
  5. Visible surface determination
  6. The Graphics Pipeline: Rendering
  7. A look at the algorithms
  8. Back face culling
  9. Depth-sort algorithm
  10. Depth-sort algorithm
  11. Z-buffer algorithm
  12. Z-buffer algorithm
  13. Scanline algorithm
  14. Scanline algorithm
  15. Ray tracing algorithm
  16. Ray tracing algorithm
  17. Performance of VS algorithms
  18. Graphics algorithms in hardware
  19. Graphics Hardware Features

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